![]() The game is not particularly difficult, although some levels will require you to play several times to pass, and it can last an hour or two depending on the player’s skill. The soundtrack is also unfortunately taken from Origins, and is made up of some rather unpleasant motifs. ![]() With the counterpart for home consoles Jungle Run it also shares the graphics engine and, fortunately, the graphics quality, really well made. The scenarios are quite varied and reflect the style of those already seen in Origins. However the gameplay, however simplified, is absolutely fun and suitable for touch controls. ![]() The choice not to let Rayman’s movements be controlled could be criticized by some players, who may have expected a game more similar to Origins for PS-Vita. This system turns out to be absolutely spot on: the first levels will be very simple, allowing the player to settle in, and the gameplay will be enriched as you advance in the game, preventing you from getting bored after the first few levels. In the first world the only possible command will be to blow up Rayman, while in the following worlds the ability to use the propeller, to run on the walls and to attack will be gradually added. The game is divided into 4 worlds, each with 9 levels + one bonus. In fact, the Ubisoft mascot will automatically run for all levels, and it will be up to the player to prevent him from falling, being killed by enemies and taking as many lums as possible. Rayman: Jungle Run is an “Auto runner” game, that is, the player will not have control over the protagonist’s movements. ![]() Rayman: Jungle Run was released for iOS and Android a few days ago, and shares the graphics engine with Origins, while simplifying the gameplay. Almost a year has now passed since Ubisoft launched Rayman Origins, a game that has received very positive reviews from critics and platformers. ![]()
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